Covering the PlayStation version, Electronic Gaming Monthly 's four-man review team praised the large lineup of fighters and said the ability to earn new magic abilities in fights is innovative, but heavily criticized the fighting engine, citing jerky controls and a lack of technique. Iron & Blood received mostly negative reviews. The company's net income in that period was $349,074. Reception Īccording to Take-Two, Iron & Blood sold above 150,000 units by the end of October 1996 and accounted for 32.0% of its revenue during that fiscal year, the total of which was $12.5 million. The animations for the fighters were created by motion capture filming several members of the Society for Creative Anachronism. Representatives from Take-Two and 3DO said that the two companies had mutually agreed to cancel the game. The M2 version was cancelled by the end of 1996. The Sega Saturn version was officially announced, but eventually cancelled as part of Acclaim's withdrawal of support for the Saturn. However, they also mentioned that while the M2 version ran at a resolution of 640×480, hardware limitations meant they could only get the PlayStation version to run at a resolution of 512×240. They explained that they had only announced it as an M2 exclusive because at that time 3DO was the only one of the three console companies to have approved the game. At this time they revealed that they had always intended the game to be a multiplatform release for Sega Saturn, PlayStation, and M2, and even started work on the PlayStation version first. However, Take-Two Interactive later announced that the game would first be released for the PlayStation, with versions for the M2 and PC to come later. The game was originally unveiled as an exclusive for the 3DO M2 console under the title Ironblood. I'm a big D&D fan, so I thought that would be fun." Creator/producer Rick Hall stated, "There are a lot of big guns out there and we noticed everyone's games are martial arts-based, but there weren't any fantasy-based fighting games. Iron & Blood: Warriors of Ravenloft was developed by Take-Two Interactive. The following table lists them close to the way they appear on the character selection screen: Players choose a hero or villain to control. Iron & Blood is based on the Ravenloft campaign setting for the Dungeons & Dragons fantasy role-playing game.
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